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- Annihilate
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- Damage: 30-40 x Power
- Range: 1 x Power
- Target: x Power
- Sight: Yes
- Duration: NA
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- Charm Monster: Same as charm humanoid, only this will charm monsters as well as humanoids.
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- Cure Serious Wounds: Heals damage.
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- Fear: Causes those affected to run away during battle.
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- Magic Screen IV: Renders the targets completely immune to 4th level spells.
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- Major Attack Deflector: Improved target options for Minor Attack Deflector.
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- Monster Summoning II: Summons stronger creatures than MS I.
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- Move Earth: Moves earth. Moves more than dig.
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- Portable Hole: Causes an inter dimensional rip to open up. Anything that falls in will be forever lost.
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- Solar Flare
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- Damage: 15-25
- Range: 12
- Target: Fixed Size
- Sight: Yes
- Duration: 1 x Power, -20% Save
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- Stinging Lights
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- Damage: 3-18
- Range: 20
- Target: x Power
- Sight: Yes
- Duration: 2 Rounds. -20% Save
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- Wall of Fire
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- Damage: 3-18
- Range: 10
- Target: Wall, Can Rotate
- Sight: Yes
- Duration: 1-2 x Power
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